![]() ![]() I couldn't make good use of this quirk, though. ![]() Interestingly, if we go within physics-loading distance to a landed target, which corrects the indicated velocity to the target, and then move away beyond the unloading distance, the velocity remains correct. you just have to remember to set the nav-ball back to surface mode, when it switches to target mode 60km from the target + you get AN/ DN markers that can help align your orbit to the base Ive been playing this game for quite a few hours during the past few weeks and today I decided to get both DLCs. + you get anti-target and retrograde markers, so you can aim a lander with its control-part oriented so the nav-ball points to the sky as usual Maneuver and Target Mode on Navball missing. but you need to have a probe core on the rover to set the waypointÄirectly targeting the base stil seems more convenient to land at bases on other bodies: + you can put them right on the runway, whereas flags or rovers need to be 30m or so away so they don't count as vessels on the runway + you avoid the 175m/s offset in indicated airspeed, that appears 60km away when the navball switches to target mode I try to de-orbit, I waste fuel and can't figure out what's wrong, and then notice the game has changed the navball to target mode without me noticing, so the re. ![]() Waypoints do seem a little more convenient for the KSP runway: I've been screwed up by the auto-switch to target mode on the navball enough times that I'm really starting to hate that feature. Program is to attempt to press the (X) on your navball to the pink target. When do i unlock Maneuver nodes (Maneuver, Target etc. 1 F Menu Controls KSP 2 Kerbal Space Program PC Controls & Keybinds Flight. I think the bug is best avoided if you set a waypoint using KerbNet, and then activate the waypoint, instead of ever using ground targets directly. Vote Kerbal Space Program Sandbox game Space simulator Gaming Sim game. ![]()
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